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  • 13 Topics
    243 Posts
    1307r1

    ??

  • 281 Topics
    1k Posts
    RoflgatorR

    @BLACK0NYX Wonder if you could help here could you make head bases based around this or do you know anyone that could?

  • 89 Topics
    278 Posts
    RollThatRickR

    export it from blender as an fbx file and put it into unity

  • 25k Topics
    269k Posts
    A

    Link Preview Image キョンシードレス -Jiangshi Dress-【6アバター対応】 - Through the Looking-Glass - BOOTH

    ✼••┈┈┈┈┈┈┈┈┈┈┈┈••✼••┈┈┈┈┈┈┈┈┈┈┈┈••✼ キョンシードレス -Jiangshi Dress- フリルやレース、リボンがあしらわれた、可愛らしいキョンシーの衣装です♡ マテリアルは2nd、3rdに模様やフリルのテクスチャを用いており、 ご自身で簡単にアレンジができますので、自分だけの一着を作ってみてください♪ 以下に利用規約やモデルについての説明が記載されておりますので、 ご購入前に必ず一読されましてご利用をお願いいたします。 ✼••┈┈┈┈┈┈┈┈┈┈┈┈••✼••┈┈┈┈┈┈┈┈┈┈┈┈••✼ Jiangshi Dress This is an adorable

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    (thrlooking-glass.booth.pm)

    Full Pack or Maya want >_<

  • 36 Topics
    146 Posts
    O

    $9X+Ejn4%q[8JNu%m%.Dr}?/2QiCLa

  • 210 Topics
    693 Posts
    C4s3yC

    This looks like you replaced the fbx and in doing so, the altered bones caused the avatar (a certain file that tells unity this is what your bones are for a humanoid rig, looks like a lil' blue man) to completely misunderstand the new bone changes. Just go into your fbx settings, and change it to humanoid, either select the old avatar or make a new one from there. This should make it look normal again.

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